

The sexual content is primarily in the form of one rape scene. Expect to see depictions of women being murdered in gruesome ways (graphic details to follow), such as smashing a head onto a wine bottle and forcing raw meat down the throat, and a pendulum slicing through a human being. There's nothing wrong with trying a new game genre, especially when CD-ROM capabilities were on the rise.īefore I talk about the game's plot, let me satisfy your curiosity about the violent and sexual content. When she announced that she would design an interactive movie game for the adult audience, it surprised many fans, including me.

For years, she had been widely known as the mind behind the King's Quest adventure games, a series of more family-oriented games. Phantasmagoria, an interactive CD-ROM horror game developed by Sierra On-Line, was a major departure for its designer, Roberta Williams.

Doesn’t sound like much today, but it was huge for the couple and their nascent business.It seems the game went too much for violence and gore and not enough for gameplay. It was more a hobby project than a commercial venture - but the game sold 10,000 copies on its first run, via mail order. That all sounds like a lot of technical input, and a lot of responsibility, for Roberta - who didn’t set out to pioneer a genre with Mystery House, but simply made the game she and Ken wanted to, as On-Line Systems’ debut. It was released for the Apple II computer - makes sense, given what hardware the pair had at home - and was the first-ever text adventure game to feature pictures of the environment or situation the player found themself in, each of them drawn by Roberta - from the outside of the building to each room and its occupants (living, or dead).

The company’s first release was 1980’s Mystery House, a murder mystery set in a spooky mansion designed and written by Roberta with programming by Ken. In 1979, Roberta and Ken founded On-Line Systems, a game development studio and publisher.
